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Environment Artist

by Mundfish in Game Artist

Job Role Insight

Date Posted

Jun 21, 2025

Location

Remote

Salary

N/A

Job Type

Full-Time

Description

We're looking for an Environment Artist who shares our passion for creativity and strives to produce the highest quality product!

Responsibilities

  • Create realistic, highly detailed 3D environments (nature, architecture, interiors), textures, and other assets using industry-standard software like Maya, ZBrush, and Substance 3D Painter.
  • Create 3D models in accordance with the technical requirements of the Layered Materials pipeline.
  • Work with filling locations in Unreal Engine 5.
  • Collaborate with level designers to implement gameplay mechanics into the environment design, and work with the lighting team to optimize light and atmosphere.

Requirements

  • 3+ years of experience as an environment artist in the video game industry.
  • Strong portfolio that demonstrates your relevant skills.
  • Knowledge of Maya, ZBrush, Substance 3D Painter, and other industry-standard programs.
  • Deep understanding of composition, lighting, and color theory.
  • Knowledge of game development processes and pipelines.
  • Experience with Unreal Engine is a plus.

Note: If you feel strongly that you have what it takes for this role but don’t check 100% of the boxes—that’s okay—we encourage you to apply anyway and highlight what you can bring to the table.
Mundfish
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