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Technical Game Designer

by Mundfish in Game Design

Job Role Insight

Date Posted

Jun 21, 2025

Location

Remote

Salary

N/A

Job Type

Full-Time

Description

We're on the hunt for creative and hardworking Gameplay Designers ready to take on the role of feature owner for various gameplay systems across our projects. If you're passionate about action, shooter, and RPG games, we definitely have something exciting to talk about!

Responsibilities

  • Actively improve the combat system, character progression, and overall game ecosystem development.
  • Develop new and refine existing opponents and skills.
  • Prototype new game mechanics.
  • Work within Unreal Engine using C++, Behavior Tree or State Tree, Blueprints, Gameplay Ability System, ABP, and our internal tools.
  • Collaborate effectively with producers, animators, other game and level designers, and programmers.

Requirements

  • Experience with Unreal Engine, C++, and Blueprints.
  • Experience with Replication Graph.
  • Experience working with Behavior Tree or State Tree and ABP is a big plus.
  • Excellent communication skills, strong initiative, and a high sense of responsibility.

Note: If you feel strongly that you have what it takes for this role but don’t check 100% of the boxes—that’s okay—we encourage you to apply anyway and highlight what you can bring to the table.
Mundfish
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