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Concept Artist

by Giant Sparrow in Game Design

Job Role Insight

Date Posted

May 26, 2025

Location

Remote

Salary

N/A

Job Type

Freelance

Description

We're looking for a Concept Artist to help during pre-production of our new game about a field biologist interacting with mundane and fantastical urban wildlife.

We're targeting a stylized, non-photorealistic art style that echoes classic fairytales. Although our game is inspired by real-world biology, we'd like our aesthetic to be less realistic. Ultimately, we're trying to evoke the wonder and terror of biological life, which fairytales feel like a good match for.

Our Core Touchstones Include

  • Biology: The mesmerizing beauty and horror of the natural world.
  • Classic (unsafe) fairytales: Influenced by artists like Arthur Rackham, Ivan Bilibin, Aubrey Beardsley, and the works of Jim Henson's Labyrinth and The Dark Crystal.
  • Unsettling strangeness: Drawing inspiration from the likes of Junji Ito, John Kenn Mortensen, and Mrzyk & Moriceau.

You'd be working on a mix of

  • Character designs: Including humans, animals, and many fantastical creatures.
  • Environments: Bringing the urban wilderness to life with a unique twist.
  • Visual exploration: Developing ideas for gameplay mechanics and cinematic moments.

Note: If you feel strongly that you have what it takes for this role but don’t check 100% of the boxes—that’s okay—we encourage you to apply anyway and highlight what you can bring to the table.
Giant Sparrow
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