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Environment Artist

by Mundfish in Game Development

Job Role Insight

Date Posted

Oct 5, 2025

Location

Remote

Salary

N/A

Job Type

Full-Time

Description

We are looking for an Environment Artist who shares our passion for creativity and strives to produce the highest quality product.

Responsibilities

  • Create realistic, highly detailed 3D environments (nature, architecture, interiors), textures, and other assets using industry-standard software like Maya, ZBrush, and Substance 3D Painter.
  • Create 3D models in accordance with the technical requirements of the Layered Materials pipeline.
  • Work with filling locations in Unreal Engine 5.
  • Collaborate with level designers to implement gameplay mechanics into the environment design.
  • Collaborate with the lighting team to optimize light and atmosphere.

Requirements

  • 3+ years of experience as an Environment Artist in the video game industry.
  • Strong portfolio that demonstrates your relevant skills.
  • Knowledge of Maya, ZBrush, Substance 3D Painter, and other industry-standard programs.
  • Deep understanding of composition, lighting, and color theory.
  • Knowledge of game development processes and pipelines.

A Plus

  • Experience with Unreal Engine.

Skills and competencies show up in different forms and can be based on different experiences, so we strongly encourage you to apply even if you don't have all the requirements listed above.
Mundfish
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