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Technical Game Designer

by Mundfish in Game Development

Job Role Insight

Date Posted

Oct 5, 2025

Location

Remote

Salary

N/A

Job Type

Full-Time

Description

We are looking for creative and hardworking Gameplay Designers ready to act as feature owners for various gameplay systems on our projects. If you like action, shooter, or RPG games, we should definitely talk!

Responsibilities

  • Actively participate in improving the combat system, character progression, and game ecosystem development.
  • Develop new opponents and skills, and refine existing ones.
  • Prototype new game mechanics.
  • Work in Unreal Engine (UE) with C++, Behavior Tree or State Tree, Blueprints, Gameplay Ability System, Animation Blueprints (ABP), and our internal tools.
  • Interact effectively with other team members, including producers, animators, game and level designers, and programmers.

Requirements

  • Experience with Unreal Engine (UE), C++, and Blueprints.
  • Experience with Replication Graph.
  • Personal Qualities: Good communication skills, strong initiative, and responsibility.

Big Plus

  • Experience working with Behavior Tree or State Tree and Animation Blueprints (ABP).

Skills and competencies show up in different forms and can be based on different experiences, so we strongly encourage you to apply even if you don't have all the requirements listed above.
Mundfish
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